I'm a Lecturer in Software Engineering at Victoria University of Wellington in the School of Engineering and Computer Science.
My research areas are related to computer graphics, computer vision, machine learning, extended reality (AR/MR/VR), and telepresence/telecollaboration. I was previously a researcher at The University of Melbourne in the School of Computing and Information Systems, and a researcher at Victoria University of Wellington in the Computational Media Innovation Centre (CMIC).
My PhD is in Computer Graphics, and I have a double degree (BSc/BA) majoring in Computer Science and Philosophy.
Skills include: Python, C/C++, Java, C#, Javascript, Android development, OpenGL API, Unity3D & Unreal Engine, Maya (API & interface), and lecturing/tutoring.
GitHub: github.com/chalmersgit